- May 12, 2004
"Space Hack is a game created with a lot of work, pleasure and professionalism. These can be proved by the engine, the detailed graphic, the neat textures and the variety of objects. (...) All in all, the game appears to be a success and if you will be able to get rid of Diablo nostalgia, I can guarantee you that you won't regret."
Gamer's Hell interview
- Jul 20, 2004
"In order to diversify the gameplay we introduced biochips - super technology that let us modify our character depending on our needs. (...) With such device we are no longer limited to one development path. (...)"
- Apr 12, 2004
"The science fiction world has always fascinated us. Especially its vast possibilities of development in any direction. (...) There are no limits for the creator’s imagination. However, there is a catch. (...)"
- Apr 2, 2004
"Finally we chose a single-person version. The lonely hero sticking to chosen way brings more dramatic nature that constantly growing unit of trained brawlers. (...)"
Gameguru Mania's interview
- Jan 30, 2004
"Of course, combat will be real-time. We want the combat to be full of fun - it means a lot of action, special effects, lot of enemies at a time, etc. (...)"
- Jan 5, 2004
"The other thing is character development – the player won’t be bound to one development scheme during the gameplay and there will be no limitations in using items, other than skill level. (...)"
Adrenaline Vault's interview
- Dec 10, 2003
"Exactly that! There are too many fantasy-based RPGs out there. We’d grown a bit tired of wizards, potions and scrolls, and decided to do something less typical. (...)"
First part of RPG Vault's interview
- Nov 13, 2003
"Space Hack is set in a distant future and soaked through with various kinds of super-technology. That's why many items from the game can influence the physical abilities or knowledge of the hero. (...)"
Second part of RPG Vault's interview
- Nov 27, 2003
"At that time, we were talking with lots of players and many publishers, asking them questions about what kind of game they would like to play. That's how the concept bloomed. (...)"
IGN's RPG Vault reveals first details of Space Hack
- Oct 10, 2003
"Space Hack Development Report -- The first details on the story, characters and other features in Rebelmind's recently revealed mix of RPG and action. (...)"