
MESSAGE #10 - May 12, 2004
People inhabiting the biospheres suffer from the shortage of energy to power various devices. The energy cells are therefore especially valuable. They power many kinds of projectile weapon as well as hi-tech items. It led to the situation, that these energy cells became the official currency. You can buy everything for them. Luckily, a big amount of them is scattered in the biospheres and during hero's journey we would have a chance to collect a large number of them.
The energy weapon is very effective, but it has one disadvantage - it uses the energy cells, what is not the most economical solution. We also have to develop our knowledge, which turns out to be very useful while operating more and more complicated weapons and hi-tech devices. It is worthwhile, because their operation is spectacular and effective.
It is also good to listen to people from the "village". They have tasks for us, the performance of which may improve our "economic" situation. Missions aren't complicated, but still they would require a lot of effort. The purpose of most of them is to protect the "village" community from a danger. That may involve the preventive attacks disabling aliens' ignominious plans e.g. anihilating the organisms that polute drinking water or destroying the cannon slinging the energy that could change steel walls into a jelly. Each mission brings you closer to the final goal. Still you don't have to complete the tasks in the order specified. You may do it whenever you want.
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#10 - Currency, energy weapons and missions (May 12, 2004)
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#9 - Monsters' hierarchy and a bit of history (May 5, 2004)
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#8 - Biochips, desert roses and big spiders (Apr 27, 2004)
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#7 - Alien biospheres, eggs, robots and tasks (Apr 20, 2004)
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#6 - Communicators, Mother module and shadows (Apr 5, 2004)
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#5 - A few words on cannons (Mar 29, 2004)
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#4 - Holographs, teleports and scientific biospheres (Mar 22, 2004)
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#3 - Loading times, better mines and deserted lands (Mar 15, 2004)
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#2 - Frozen biospheres, mine fields and teleports (Mar 8, 2004)
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#1 - Biomechs, catchers and marshy locations (Mar 1, 2004)
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